![mass effect keyboard or controller mass effect keyboard or controller](https://pbs.twimg.com/media/CwrkE1GUAAAkrmk.jpg)
The afore mentioned radial menu is a clear indication the UI was built for a joystick. Worse, ( bugged? ) TW2 is auto-targeting things no where near the center of my screen, I'm extinguishing torches in the prison during combat way too often. Compare this to the center of screen targeting from Risen that knows you're using a mouse and that you can target the item in front of you with a high precision. The auto-targeting of TW2 seems to be the basis for a lot of the complaints people are having right now about combat targeting and looting. Compare: TW2, Oblivion and Mass Effect to: WoW, Morrowind or Risen.Īlso in the same problem a hat switch is a poor replacement for mouse, consoles use Auto-Targeting (or auto-aiming in a FPS) of what it thinks you're trying to look at. These lists typically don't include mouseovers (I believe because the hover delay doesn't really work with a list), so they need extra permanent screen real estate to show the stats of that item.
#MASS EFFECT KEYBOARD OR CONTROLLER FREE#
Since it's very difficult to emulate a mouse with a joystick's hat switch, games built for controllers will use lists to display items that you hit a button to equip instead of a free roaming mouse pointer that can drag & drop.
![mass effect keyboard or controller mass effect keyboard or controller](https://oyster.ignimgs.com/mediawiki/apis.ign.com/mass-effect-3/f/f4/Mass-Effect-3-Onza-Tournament-Edition-Xbox-360-Gaming-Controller-570x392.jpg)
![mass effect keyboard or controller mass effect keyboard or controller](https://gamingtrend.com/wp-content/uploads/2020/08/20200812_125244555_ios-scaled-e1597237247416.jpg)
Compare: TW2, Alpha Protocol and Mass Effect to: Risen, WoW or NWN TW2 doesn't even show you the unselected items, in the lower left corner it shows you the selected sign, and the selected item only. Mouse & Keyboard oriented interfaces have a hotkey bar that each is mapped to a different button on the keyboard ( nearly universally standardized to 1-0 on the keyboard ). Because controllers have very limited buttons, UI's designed for controllers have you "select" which skill or item you're going to use ahead of time ( typically with the new radial menus have that become so prevalent lately ) and then a separate button to use it.